Peek-A-Boo Yeri + AT with TheWoohoo


So I did an art trade again with my friend Karl, this time with the theme of Kpop artist! I drew Red Velvet’s Yeri from their comeback Perfect Velvet!

Progress shot of my Work:

Final Output:

In exchange, he drew EXO’s Kyungsoo from The War era!



WALKTHROUGH: Tutorial on Sprite Animation and Game Development


Location: Manila, Philippines

Animation, game art and programming are essential in developing a video game. If you love games and want to learn how to make them, then this seminar will start you down. Students gathered up for “WALKTHROUGH: Tutorial on Sprite Animation and Game Development”, a seminar was held last March 25, 2017 at the AMV-COA Multi-Purpose Hall B.

The guest speakers shared their experience and knowledge about Game Development and Animation to aspiring game developers and programmers.

Miker Rivero is an Art Painter, Manager, Art Director, 2D/3D Designer and one of the pioneers of game development in the Philippines.

Jonas Peralta is a Cavite based illustrator and Concept Artist. He is currently doing commissions and projects for games and animations.

Ranulf Goss is a graduate of BS in Computer Studies specialization in Software Development.  He is doing Technology consultancy for mobile games, apps and web development.

With that, I made a little list about what I learned from the seminar:

  1. Animation is an illusion of life.
  2. See assets as bone when creating characters.
  3. Sprite using image sequence.
  4. File name convention. Need to be organized.
  5. Eye movement, composition and story telling are essential in creating art.
  6. Revisions = takes time and effort = additional cost
  7. Mr. Peralta’s creative process. Sketch. Highlights and Shadows. Color Variation.
  8. Components in a game.

– Life screen, life bar, milkshape 3D (3D tool for game engine), 3D model and animation, sound format, skybox (creating backgrounds to make a computer and video games level look bigger than it really is), stage objects.

      9. Choose the tools.

– Game engine selection (unity, unreal, game salad)

– 3D and 2D tool (3DS max, maya, ps and ai, blender, GIMP)

– Art and sound asset

– Components, middle ware, server programs

– Model (agile, event driven)

      10. Be updated with current events and forums.

Photos by me | Taken using my iPhone 5 


Achiever Boy

So I got a commission last week to make a character design of a CFAD student for a poster. The poster is said to be a back to school promotion. So here’s my work that took me 1 1/2 days.

Meet Achiever Boy!

Progress shot of my Work:

Final Output:

Actual Poster:

(Poster made by UST COMACH CFAD)

Medium: Photoshop cs6 | Material: Wacom intous

I also got another commission to make a series illustrations of tips for incoming freshmen! Posting soon…


Recent things that illustration has taught me


Location: Manila, Philippines

I’ve been thinking a lot, while making these illustrations and fan arts using Photoshop and Illustrator.

Well, mostly I’ve been trying to figure out how I could improve my workflow. I don’t consider myself as a fast painter due to the fact It takes me a day or two or a week to finish a certain artwork. Anyway, here are some thoughts so far that has been helpful for me:

1. Thumbnailing is a must!

Thumbnailing is the brainstorming for a brief/idea and can really determine strong and concrete ideas from the get go. Having a strong sketch in the beginning, where most of it is already figured out can be a life saver for an artist.

2. Organized files saves time and effort

It’s a good thing to save often and maybe save your work at various stages. Corrupt files are not great and can be frustrating to artist so sometimes making iterative saves might be a lifesaver.

However, after the job is turned in and approved by the client, you need to clean up that mess of NewNEWFINAL_ReallyFnal_Painting.psd and similarly named files. Have a system so you don’t end up deleting stuff you might need later on or end up with tons of unnecessary files that might make your hard disk full.

3. Just get it done already

Just do it. I tend to work and procrastinate things for like… Forever. Have a sense of discipline. Things can’t be perfect anyway, nothing is. Each work changes your point of view, your skill level and understanding. Creative people are always evolving from time to time, you never get anything just right because creativity is not static.

4. Leave your comfort zone

Challenging yourself to draw from your comfort zone is a great way to improve. Accepting commissions and request that isway out of your league will surely help you improve and be comfortable.

That’s what I’ve figured out for now. Hope you find this somehow useful!


Gender bend Ahri + AT with JiunnaDraws


“Mercy is a human luxury… and responsibility.”

-Ahri

Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human.

An art trade I did for my friend Julia! Male version of Ahri on a summer heat with references of Juhaihai’s work. It took me forever to finish this piece but it was all worth it!

Progress shot of my work:

Final Output:

And I got a Spider Gwen from the trade which is awesome!

Go check my friend’s art page down below! Facebook Art Page: Juinna Draws

Stay tuned for more updates!


We are SPECtacular


We are the SPECStacular! *see what I did there*

An artwork I did for my block mate who turned 18! A group picture of me, Kate and Caroline. I had fun making this one though it was rushed.

Progress Shot of my Work:

Final Output:

Medium: Photoshop cs6 | Material: Wacom intous

Stay tuned for more artworks!


Pikachu’s Imposter


The new “Pokemon Sun and Moon” character was describes as a Fairy-type Pokemon that wears a Pikachu costume. Mimikkyu is a Ghost/Fairy Pokemon that prefers dark spaces and describes as an imitator like Ditto. This is because he simply “wants to be loved” as much as the popular Pokemon.

A quick fan art of this newly born Pokemon.

Progress Shot of my work:

Final Output:

Medium: Photoshop cs6 | Material: Wacom intous

Another work is done! Stay tuned for more artworks!


The Forgetful Blue Tang


“I suffer from short term mmmemory loss” 

-Dory

Dory experiences acute memory loss and at times, her inability to remember important information can exasperate her friends and family. But, by recognizing Dory’s difference not as a fault, but rather as a unique way that her brain works, her family and friends are able to help her fulfill her goals.

-Marilyn B. Benoit,MD

Here’s a little artwork from Pixar’s Finding Dory…


Medium: Photoshop cs6 | Material: Wacom intous


Self Portraiture


“Practice drawing. Never stop doing that. Keeping a sketchbook is a good way… [to hone] your observational skills, to draw loosely but clearly.”

-Paul Abadilla

Here’s a self portrait painting with references of Max Grecke’s work!

Progress shot of my work:     

Final Output:

Medium: Photoshop cs6 | Material: Wacom intous